01 — Journal
News, lessons, and breakdowns from the
world of VFX.
Studio updates, production lessons, technical notes, and breakdowns from SGZ work and standout effects in games, films, process, and the how behind the impact.
- News
- Lessons
- Breakdowns
- Game analysis
- Pipeline
- Studio notes
LessonsMay 4, 2026
Niagara profiling: what actually matters
Where to spend your time profiling VFX for cutscenes.
6 min read
Tricks & lessonsMay 1, 2026
Telegraph, impact, resolve: reading combat VFX
How to build clear, dramatic, and readable combat VFX, beat by beat.
9 min read
SGZ breakdownsApr 24, 2026
A breakdown of boss arena portal effect
From concept to in-engine: a senior FX artist breaks down a hero shot.
12 min read
LessonsApr 21, 2026
What makes a reveal trailer effect feel premium
Craft, direction, and timing that puts a reveal in another tier.
7 min read
Game breakdownsApr 16, 2026
Studying atmospheric VFX in modern shooters
Lighting, particles, and mood in service of readability.
10 min read
PipelineApr 12, 2026
Inside our production pipeline for high-impact effects
Tooling, reviews, and iteration loops that stick.
11 min read
From the games we study
Game breakdowns
& analysis.
Diving into standout effects from the games we love. What makes them work, and where they fall.
View all game breakdownsFrom the lessons
Bite-sized craft.
Lasting impact.
Short reads, technical notes, and experiments to level up your real-time VFX.
View all lessons- Tricks & lessonsMay 2, 2026
Noise breakdowns: choosing the right pattern for your effect
8 min read - PipelineApr 28, 2026
Versioning VFX: naming, iteration, and sanity
6 min read - LessonsApr 22, 2026
Lighting particles: practical guidelines
7 min read - Studio notesApr 18, 2026
Showreel 2024: behind the shots
5 min read - PipelineApr 16, 2026
Vector fields 101: control without overthinking
9 min read