Studio
No office. No borders.
Only the work.
Studios Ground Zero is a senior-led real-time VFX studio for games. Our core works remotely from Québec and beyond, then scales with trusted specialists around the needs of each production. What holds the studio together is not a building or a permanent bench. It is shared direction, production discipline and accountability for what ships.
Why we exist
The studio is the people, not the address.
SGZ began in 2024 with a simple observation: the artist a production needs is rarely defined by the city where the team happens to sit.
We built a remote studio around senior judgment, direct access to the work and crews shaped for the production in front of us. The core stays close to the client and the delivery. Specialized capacity joins when the scope requires it.
That model lets SGZ take responsibility for meaningful production scopes without inflating a permanent bench between projects. Growth follows the work, while direction and accountability stay consistent.
How the studio scales
One core.
Crews built around the production.
Co-development begins with senior direction, production oversight and the smallest capable delivery crew. As a milestone adds abilities, environments, cinematics or technical work, SGZ brings in specialists selected for that need. The client keeps one production relationship and one accountable delivery model.
- 01
The core preserves direction
Creative, technical and production leadership remains consistent as the crew changes.
- 02
Specialists join for the work
Additional artists are chosen for the engine, discipline, style and production phase.
- 03
Capacity can come back down
When the peak ends, the crew can reduce without discarding production knowledge or client context.
Where the work goes
Anchored in Québec,
working on your clock.
SGZ supports productions across North America and Europe. Working-hour overlap is agreed for each engagement, and our artists join the client's actual reviews, tools and delivery rhythm.
- UTC-8
Pacific
Client studios
- UTC-5
Québec City
Studio anchor
46.81° N · 71.21° W
- UTC+1
Central Europe
Client studios
How we hold ourselves
Five things we will not trade.
- 01
Craft before headcount
We build the crew the work needs. We do not add seats to make the studio look larger or ask a client to fund basic training.
- 02
Embedded, not distant
We work in the client's engine, pipeline and meetings so the production can see the work and make decisions while it is happening.
- 03
Game VFX, nothing else
Our practice is built around real-time effects for games. That focus shapes the tools, reviews and production judgment we bring.
- 04
Scope stays honest
Risks and changes are surfaced early. If the plan must move, the client sees why, what it affects and what decision is required.
- 05
Every delivery spends the name
SGZ grows through the quality of the last production. We would rather protect the work and the relationship than chase reach for its own sake.
Have a project?
Bring the production. We will shape the crew.
Prefer email? Write to impact@studiosgz.com.
SGZ clients and partners