Services

Services built
for worlds in motion.

SGZ co-develops real-time VFX with game teams — taking full ownership of effects from concept to in-engine delivery — and backs it with senior artist placements and training for studios and schools of any size.

StudioQuébec / Canada
ScopeReal-time VFX
StackUnreal / Houdini
DeliveryOn time / on target

Our approach

Three ways we plug
into your production.

Whether you hand us a full slice of your VFX, need a senior artist embedded in your team, or want sharper pipelines, we flex to your production. We care about craft, clarity, and shipping on time.

01

VFX co-development

We take full ownership of a scope of effects — concept to in-engine delivery — so your team stays focused on the game.

  • Concept, direction and production
  • In-engine integration and tooling
  • Optimisation and final polish
  • One accountable partner, predictable delivery
Learn more
02

Artist placements

Senior-only VFX artists embedded remotely in your team — impact from week one.

  • Fully remote, senior-only
  • Vetted production experience
  • Seamless team integration
  • Rapid ramp, real impact
Learn more
03

Training & pipeline

Workshops, reviews, and pipeline setup for studios and schools of any size.

  • Hands-on workshops
  • Effect reviews and feedback
  • Pipeline setup and consulting
  • Documentation and standards
Learn more

Engagement models

How teams work with us.

Short-term reinforcement

Augment your team for a sprint, a milestone, or a crunch window.

Long-term embedded support

Senior artists embedded with your team for the duration of a production.

Co-dev effect packages

End-to-end effect builds, scoped and delivered to your engine and standards.

Craft consulting

Critique and direction for in-flight effects, scoped per scene or per review.

What you get

Production-ready,
not just pretty.

We build effects that are beautiful, optimised, and built to ship. Your players feel them at 30 or 240 frames per second.

Engines
UE5 / Unity / Proprietary
Delivery
In-engine / Houdini USD / Lookdev
Collaboration
Slack / Jira / ShotGrid / Perforce
Team
Fully remote · overlaps your time zone

Our process

From spark to ship.

  1. 01

    Discover

    We align on goals, constraints and creative direction.

  2. 02

    Prototype

    Rapid blocks, lookdev, and technical validations.

  3. 03

    Build

    Full production with iterations and reviews.

  4. 04

    Integrate

    In-engine integration with performance in mind.

  5. 05

    Polish

    Optimisation, QA, and final signoff before ship.

Capabilities

What we do best.

Combat VFX

Impacts, abilities, weapons and hits feedback.

Environmental atmospheres

Volumes, weather, lighting and ambience.

Magic & abilities

Spells, sigils, portals, energy, and enhancements.

Destruction

Buildings, debris, fracture, and reactive mayhem.

Cinematics Prerender

Cinematic VFX, lighting, and compositing for prerendered sequences.

Optimisation & profiling

Performance budgets, LOD strategies, and memory discipline.

Have a project?

Let's build something that hits.

Trusted by

Game-UHi-RezWonder LegendsCrea-ture StudiosNaconEidos MontréalNesting GamesParallax StudiosSanzaru
Game-UHi-RezWonder LegendsCrea-ture StudiosNaconEidos MontréalNesting GamesParallax StudiosSanzaru
Game-UHi-RezWonder LegendsCrea-ture StudiosNaconEidos MontréalNesting GamesParallax StudiosSanzaru
Game-UHi-RezWonder LegendsCrea-ture StudiosNaconEidos MontréalNesting GamesParallax StudiosSanzaru