Services

Services built
for worlds in motion.

SGZ provides senior VFX talent, in-house delivery and pipeline support for game teams that need production-ready real-time effects.

StudioQuébec / Canada
ScopeReal-time VFX
StackUnreal / Houdini
DeliveryOn time / on target

Our approach

Three ways we plug
into your production.

Whether you need a senior artist, a full effect build or sharper in-engine pipelines, we flex to your needs. We care about craft, clarity, and shipping on time.

01

Artist placements

Embedded senior VFX artists strengthening your team.

  • On-shore or remote
  • Engineering and dev focused
  • Seamless team integration
  • Rapid ramp, real impact
Learn more
02

In-house VFX

Full-scope production from concept to final delivery — all responsibilities.

  • Concept and direction
  • Production and delivery
  • Tooling and implementation
  • Optimisation and polish
Learn more
03

Training & pipeline

Workshops, reviews, and pipeline consulting to level up your team.

  • Hands-on workshops
  • Effect reviews and feedback
  • Pipeline tutorial consulting
  • Documentation and standards
Learn more

Engagement models

How teams work with us.

Short-term reinforcement

Augment your team for a sprint, a milestone, or a crunch window.

Long-term embedded support

Senior artists embedded with your team for the duration of a production.

Cinematic effect packages

End-to-end effect builds delivered to your engine and standards.

Craft consulting

Critique and direction for in-flight scenes, on individual breakfast.

What you get

Production-ready,
not just pretty.

We build effects that are beautiful, optimised, and built to ship. Your players feel them at 30 or 240 frames per second.

Engines
UE5 / Unity / Proprietary
Delivery
In-engine / Houdini USD / Lookdev
Collaboration
Slack / Jira / ShotGrid / Perforce
Team
Eastern / Mid-time-friendly

Our process

From spark to ship.

  1. 01

    Discover

    We align on goals, constraints and creative direction.

  2. 02

    Prototype

    Rapid blocks, lookdev, and technical validations.

  3. 03

    Build

    Full production with iterations and reviews.

  4. 04

    Integrate

    In-engine integration with performance in mind.

  5. 05

    Polish

    Optimisation, QA, and final signoff before ship.

Capabilities

What we do best.

Combat VFX

Impacts, abilities, weapons and hits feedback.

Environmental atmospheres

Volumes, weather, lighting and ambience.

Magic & abilities

Spells, sigils, portals, energy, and enhancements.

Destruction

Buildings, debris, fracture, and reactive mayhem.

Material feedback

Surface reactives, shaders, materials, sticks and feels.

Optimisation & profiling

Performance budgets, LOD strategies, and memory discipline.

Have a project?

Let's build something that hits.

Trusted by

NetflixDisney+UbisoftRiot GamesA24Square EnixApple TV+BBC Studios
NetflixDisney+UbisoftRiot GamesA24Square EnixApple TV+BBC Studios
NetflixDisney+UbisoftRiot GamesA24Square EnixApple TV+BBC Studios
NetflixDisney+UbisoftRiot GamesA24Square EnixApple TV+BBC Studios