Services
Services built
for worlds in motion.
SGZ co-develops real-time VFX with game teams — taking full ownership of effects from concept to in-engine delivery — and backs it with senior artist placements and training for studios and schools of any size.
Our approach
Three ways we plug
into your production.
Whether you hand us a full slice of your VFX, need a senior artist embedded in your team, or want sharper pipelines, we flex to your production. We care about craft, clarity, and shipping on time.
VFX co-development
We take full ownership of a scope of effects — concept to in-engine delivery — so your team stays focused on the game.
- Concept, direction and production
- In-engine integration and tooling
- Optimisation and final polish
- One accountable partner, predictable delivery
Engagement models
How teams work with us.
Short-term reinforcement
Augment your team for a sprint, a milestone, or a crunch window.
Long-term embedded support
Senior artists embedded with your team for the duration of a production.
Co-dev effect packages
End-to-end effect builds, scoped and delivered to your engine and standards.
Craft consulting
Critique and direction for in-flight effects, scoped per scene or per review.
What you get
Production-ready,
not just pretty.
We build effects that are beautiful, optimised, and built to ship. Your players feel them at 30 or 240 frames per second.
- Engines
- UE5 / Unity / Proprietary
- Delivery
- In-engine / Houdini USD / Lookdev
- Collaboration
- Slack / Jira / ShotGrid / Perforce
- Team
- Fully remote · overlaps your time zone
Our process
From spark to ship.
- 01
Discover
We align on goals, constraints and creative direction.
- 02
Prototype
Rapid blocks, lookdev, and technical validations.
- 03
Build
Full production with iterations and reviews.
- 04
Integrate
In-engine integration with performance in mind.
- 05
Polish
Optimisation, QA, and final signoff before ship.
Capabilities
What we do best.

Combat VFX
Impacts, abilities, weapons and hits feedback.

Environmental atmospheres
Volumes, weather, lighting and ambience.

Magic & abilities
Spells, sigils, portals, energy, and enhancements.

Destruction
Buildings, debris, fracture, and reactive mayhem.

Cinematics Prerender
Cinematic VFX, lighting, and compositing for prerendered sequences.

Optimisation & profiling
Performance budgets, LOD strategies, and memory discipline.
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