Manifesto

Our craft. Our conviction.

Real-time VFX sits where art, gameplay and technology meet. These principles guide how we make decisions, review the work and put our name on what ships.

This is the standard behind the work.

Six principles

What the work must hold.

  1. 01We protect

    Clarity carries the moment.

    An effect must communicate at gameplay speed. Telegraph, impact and persistent state each need a clear job. If spectacle hides the decision the player must make, the effect is not finished.

  2. 02We design

    Believability with purpose.

    The effect belongs to a world, a mechanic and an emotional beat. Shape, material, timing and motion must support that context rather than chase spectacle on their own.

  3. 03We engineer

    Performance is part of the art.

    Overdraw, memory, tick cost and platform budgets influence the design from the beginning. Optimisation is not where ambition goes to die; it is how the effect survives in the game.

  4. 04We build

    Tools should remove repetition.

    When artists repeat the same setup, export or validation task, we look for a reusable system. The goal is more time spent on judgment and less on avoidable plumbing.

  5. 05We share

    Knowledge should outlive the session.

    Reviews, naming, templates and performance targets are documented so the next artist can build on the decision instead of rediscovering it.

  6. 06We own

    Artists remain responsible for the frame.

    The person shaping an effect must be able to explain its intent, timing, silhouette and technical choices. Authorship is not a prompt or a tool; it is responsibility for the result.

Our position on AI

Non-negotiable

AI may support the pipeline.
Artists own the work.

SGZ uses automation and AI where they can remove repetitive work, improve access to internal knowledge or accelerate technical exploration. The purpose is to give artists more time for judgment, iteration and craft.

We do not deliver VFX generated wholesale by AI as a substitute for an artist's authorship. The intent, timing, silhouette, integration and final call remain the responsibility of people who can explain and defend the choices.

Where AI may help

  • Pipeline and tooling

    Supporting code, documentation, repetitive setup and validation under human review.

  • Internal knowledge

    Making approved documentation easier for the team to find and apply.

  • Technical exploration

    Comparing approaches or pressure-testing ideas before an artist makes the production decision.

Where SGZ draws the line

  • No hidden authorship

    AI involvement that materially affects a deliverable must follow the client's policy and be disclosed when required.

  • No artist replacement disguised as efficiency

    The final VFX work remains shaped, integrated and approved by accountable artists.

  • No unreviewed tools in production

    Models and services must be reviewed for client policy, confidentiality, licensing and production risk before use.

AI can accelerate the pipeline. It does not inherit responsibility for the art.

The heart of it

We make the moments players remember.

The impossible odds, the clutch victory and the quiet detail almost nobody notices - every effect exists to make the game clearer, heavier or more alive. That is the standard behind every delivery.

Studios Ground Zero
Québec, Canada · Founded 2024

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Prefer email? Write to impact@studiosgz.com.

SGZ clients and partners

Crea-ture StudiosHi-RezNaconEidos MontréalNesting GamesWonder LegendsSanzaruParallax StudiosGame-U