Our approach

In-house VFX,
delivered on scope and on budget.

SGZ owns the plan, the production, and the delivery. We scope the work up-front, align on milestones, manage reviews, control scope, and trade off — so your team gets predictable VFX delivery, not freezes or scope uncertainty.

Built for
  • Games
  • Publishers
  • Internal VFX
  • Real-time VFX

Our approach

One team.
One budget.
One accountable production partner.

We scope in advance, plan milestones, then approve the quality bar and budget envelope. We manage iteration, reviews, and risk — preventing performance and schedule loss across the delivery.

01

Scope & planning

  • Define deliverables and quality bar
  • Set target quality bar and performance goals
  • Map dependencies and production phases
  • Agree on budget envelope and milestones
02

Production & integration

  • Build and integrate VFX in-engine
  • Structured reviews and approvals
  • Track scope, risk and budget
  • Iterate on look quality and performance
03

Optimization & final delivery

  • Performance validation across targets
  • Cleanup, data management, and docs
  • Final polish for capture and presentation
  • Handoff and support for internal teams
01:32

Package example

Demo package for a vertical slice.

End-to-end VFX support for a publisher demo or milestone slice. Built to impress, optimised for run-time, and scoped to fit your budget.

  • Hero gameplay effects
  • Lookdev test for capture
  • UI / gameplay feedback
  • Polish for capture
  • Optimised for real-time presentation

Milestone strip

  1. Discovery
  2. Target quality bar
  3. Build
  4. Capture polish
  5. Delivery

Production workflow & budget ownership

  1. 01

    Discovery

    Align goals, references, and success criteria.

  2. 02

    Budgeting

    Scope the work, set the budget envelope, plan phases.

  3. 03

    Production

    Build the asset with ongoing internal scope, burn, and risk.

  4. 04

    Review cadence

    Structured reviews, clear feedback loops, change control.

  5. 05

    Integration

    Integrate in-engine, validate performance and resolve.

  6. 06

    Delivery

    Final package: VFX assets, files, and handoff.

Brief
Budget lock
In progress
Approvals
Ready
Delivered

Capabilities

Combat VFX

Hero impacts, abilities, weapons and hits.

Environment atmospheres

Volumes, fog, clouds, volcanic ambience.

Gameplay feedback

Hits, power-ups and ten-pace reads.

Boss moment polish

Hero-moment polish and tent-pole stages.

Capture-ready effects

Polished hits to fit the trailer and capture.

Optimisation & profiling

Performance budgets, LOD strategy.

What you receive

  • Milestone planning & schedule
  • Budget tracking & burn reporting
  • Performance validation & live accounts
  • Optimisation pass & deliverables
  • Final documentation & handoff
  • Source files & organised assets
Engines
UE5 / Unity
Delivery
Milestone-based
Collaboration
Slack / Jira / ShotGrid / Perforce
Turnover
Tracked (GST)
Reporting
Weekly accounts + burn tracking

We own the plan. You get the result.

Embedded into your production,
without the overhead.

We integrate with your tools, pipelines, and rhythm. You get a senior VFX production lead, deep real-time expertise, and a partner invested in your success.

  • One accountable partner
  • Predictable delivery
  • Creative freedom, managed too

Let's build a demo that lands.

Senior talent. Real-time craft. Results you can feel.