Our approach
In-house VFX,
delivered on scope and on budget.
SGZ owns the plan, the production, and the delivery. We scope the work up-front, align on milestones, manage reviews, control scope, and trade off — so your team gets predictable VFX delivery, not freezes or scope uncertainty.
- Games
- Publishers
- Internal VFX
- Real-time VFX
Our approach
One team.
One budget.
One accountable production partner.
We scope in advance, plan milestones, then approve the quality bar and budget envelope. We manage iteration, reviews, and risk — preventing performance and schedule loss across the delivery.
Scope & planning
- Define deliverables and quality bar
- Set target quality bar and performance goals
- Map dependencies and production phases
- Agree on budget envelope and milestones
Production & integration
- Build and integrate VFX in-engine
- Structured reviews and approvals
- Track scope, risk and budget
- Iterate on look quality and performance
Optimization & final delivery
- Performance validation across targets
- Cleanup, data management, and docs
- Final polish for capture and presentation
- Handoff and support for internal teams
Package example
Demo package for a vertical slice.
End-to-end VFX support for a publisher demo or milestone slice. Built to impress, optimised for run-time, and scoped to fit your budget.
- Hero gameplay effects
- Lookdev test for capture
- UI / gameplay feedback
- Polish for capture
- Optimised for real-time presentation
Milestone strip
- Discovery
- Target quality bar
- Build
- Capture polish
- Delivery
Production workflow & budget ownership
- 01
Discovery
Align goals, references, and success criteria.
- 02
Budgeting
Scope the work, set the budget envelope, plan phases.
- 03
Production
Build the asset with ongoing internal scope, burn, and risk.
- 04
Review cadence
Structured reviews, clear feedback loops, change control.
- 05
Integration
Integrate in-engine, validate performance and resolve.
- 06
Delivery
Final package: VFX assets, files, and handoff.
Capabilities
Combat VFX
Hero impacts, abilities, weapons and hits.
Environment atmospheres
Volumes, fog, clouds, volcanic ambience.
Gameplay feedback
Hits, power-ups and ten-pace reads.
Boss moment polish
Hero-moment polish and tent-pole stages.
Capture-ready effects
Polished hits to fit the trailer and capture.
Optimisation & profiling
Performance budgets, LOD strategy.
What you receive
- Milestone planning & schedule
- Budget tracking & burn reporting
- Performance validation & live accounts
- Optimisation pass & deliverables
- Final documentation & handoff
- Source files & organised assets
- Engines
- UE5 / Unity
- Delivery
- Milestone-based
- Collaboration
- Slack / Jira / ShotGrid / Perforce
- Turnover
- Tracked (GST)
- Reporting
- Weekly accounts + burn tracking
We own the plan. You get the result.
Embedded into your production,
without the overhead.
We integrate with your tools, pipelines, and rhythm. You get a senior VFX production lead, deep real-time expertise, and a partner invested in your success.
- One accountable partner
- Predictable delivery
- Creative freedom, managed too