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Québec, Canada

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Nesting Games

The Directorate

Real-time VFX and lighting for the reveal cinematic of The Directorate, a third-person action RPG.

  • Cinematic VFX
  • Lighting
  • Real-time
  • Reveal trailer
  • Atmosphere
Real-time · UE 5 · Reveal cutScroll for the overview

Game artwork shown for project context. SGZ contributions are identified in the breakdown below.

Project overview

A reveal, built in real time.

Nesting Games brought us in to carry the reveal cinematic for The Directorate: Novitiate, a third-person action RPG. We owned the real-time VFX and lighting end to end: built in-engine so the team could re-cut the edit without re-rendering.

Our part shipped. The reveal premiered in 2025 and set the tone the team wanted: dread over spectacle, a short, moody cut lit for atmosphere.

Nesting Games later made the difficult call to end development of Novitiate. Cancellations are part of game production and say nothing about the craft that went into a project. It is also the reason we can show this work in full today, shot by shot, instead of keeping it behind an NDA for years.

Watch the reveal
Client
Nesting Games
Project
The Directorate: Novitiate
SGZ role
Cinematic VFX & Lighting
Platforms
PC
Engine
Unreal Engine 5
Duration or phase
Reveal cinematic, 2025 — duration to be confirmed
Delivery status
Reveal shipped

Project details · subject to NDA where applicable

Selected frames

Stills from the cut.

The Directorate: A frame from the reveal cut.
A frame from the reveal cut.

Footage courtesy of Nesting Games. SGZ work shown: real-time VFX and lighting for the reveal cinematic.

The Directorate: Lighting study: cold key, warm practical.
Lighting study: cold key, warm practical.
The Directorate: Volumetric atmosphere, real-time.
Volumetric atmosphere, real-time.

What we built

The work under the mood.

01

Volumetric atmosphere

Layered fog and god-rays tuned per shot to carry weight without crushing readability.

02

Real-time VFX

Effects built and integrated in-engine, so the edit could be re-cut without ever re-rendering.

03

Cinematic lighting

A cold key, a single warm practical, controlled roll-off: the whole reveal lit for inevitability.

“We didn't want explosions. We wanted dread you could light a room with.”
Studios Ground Zero · Art direction

More work

View all work

01

Ultimate Trigger

An in-house ability-VFX study: muzzle, flare and impact dissected frame by frame, in-engine.

02

The Ice Prison

A personal environment piece (frozen, imprisoned, forgotten) with a full breakdown of how it was lit.

03

Void of Fire

An in-house Niagara R&D burst: fire, embers and heat haze tuned for real-time.

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Prefer email? Write to impact@studiosgz.com.

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