GZStudiosGround Zero
ServicesWorkStudio
Start a project
GZ
Studios
Ground Zero

Real-time game VFX from a senior-led, fully remote studio anchored in Québec.

  • EN
  • Français — FR
Navigation
  • Work
  • Careers
  • Contact
Contact
  • impact@studiosgz.com
  • Québec, Canada
  • Schedule a call
Follow
  • LinkedIn

© 2026 Studios Ground Zero. All worlds reserved.

Québec, Canada

Back to work

In-house R&D

Void of Fire

An in-house Niagara burst: fire, embers and heat haze, built to find out how far real-time combustion can go.

  • FX R&D
  • Niagara
  • Fire & embers
  • Real-time
  • Unreal Engine 5
Real-time · UE 5 · NiagaraScroll for the overview

Project overview

A study in real-time combustion.

Void of Fire is a self-driven R&D piece, no client, no brief, just a question: how convincing can a fully real-time fire burst look before the frame budget breaks? It became a testbed for our Niagara fire pipeline.

Every layer (core flame, rising embers, smoke and the shimmer of heat haze) is a separate Niagara system, so each can be re-timed and re-coloured without touching the others. The looks below are pulled straight from the editor.

Techniques proven here feed straight back into client ability and environment work: that's the whole point of keeping an in-house lab burning.

Studio
Studios Ground Zero
Project
Void of Fire
SGZ role
FX R&D · Niagara
Artist
Vincent Canadian
Platforms
Real-time
Engine
Unreal Engine 5 · Niagara
Duration or phase
2024 — duration to be confirmed
Delivery status
In-house R&D

Project details · subject to NDA where applicable

What it proves

Why we keep the lab lit.

01

Modular Niagara stack

Flame, embers, smoke and haze split into independent systems you can re-mix per shot.

02

Budget-aware fire

Tuned to stay real-time: the look survives a frame budget, not just a render farm.

03

Reusable in production

The pipeline proven here drops straight into client ability and environment FX.

Behind the scenes

How the fire is assembled.

Click any plate to break the burst apart: each layer is a separate Niagara system, captured straight from the editor and explained.

01Full burstFinal

The burst, fully assembled

Every system playing together: core flame, embers, smoke and heat haze stacked into a single looping burst. This is the target the breakdown works back from: once the silhouette and timing read here, each layer can be tuned in isolation without losing the whole.

Layers
4
Playback
Loop
Real-time
RT
Full burst
“The best R&D never ships on its own. It shows up six months later inside someone's hero ability.”
Studios Ground Zero · FX R&D

More work

View all work

01

Ultimate Trigger

An in-house ability-VFX study: muzzle, flare and impact dissected frame by frame, in-engine.

02

The Ice Prison

A personal environment piece (frozen, imprisoned, forgotten) with a full breakdown of how it was lit.

04

Meteor

An in-house Niagara meteor shower: falling fire, smoke trails and impact heat, tuned for real-time.

Start a project

Prefer email? Write to impact@studiosgz.com.

Start a project