The right senior specialist,
right when the production needs one.
SGZ embeds senior real-time VFX specialists into game teams, fully remote and selected for the engine, discipline and production challenge at hand. Your leads direct the work; we handle matching, vetting and placement support.
See how a placement starts
Inside your pipeline
in the first week.
Remote does not mean disconnected. Access, onboarding and first-task timing depend on the client's security and build process, but the goal is simple: establish the same tools, hours, channels and review cadence as the rest of the team.
- Day 1Access, security, communication channels and production context.
- Days 1–2Depot pulled, project built and editor verified.
- Days 2–4First scoped task begins with the client lead.
- Days 3–5First review, feedback and pipeline adjustments.
- Week 2 onwardNormal sprint cadence, with SGZ supporting the placement behind the scenes.
Disciplines
- Real-time VFX artists
- VFX leads and directors
- Technical artists
- Houdini / FX artists
- Niagara specialists
- Shader artists
- Lighting artists
- Pipeline TDs
- Lookdev artists
- Optimisation specialists
- Concept artists
Engagement models.
Short reinforcement
A senior specialist added for a defined production peak, deadline or temporary gap.
Long production run
An artist embedded for several months to build continuity inside the team and project.
Fully remote
Working-hour overlap, tools and cadence are agreed before the placement begins. No relocation, visa or office seat required.
Need more than
one specialist?
When the gap is a complete scope rather than one seat, co-development gives SGZ responsibility for the plan, crew and delivery. Your team keeps visibility without managing every contributor individually.
