Services

Training & pipeline.
Your team, levelled up.

Workshops, effect reviews and pipeline setup for game studios and schools of any size — fully remote, taught by the seniors who ship. Your artists grow on your production, not on a side project.

ScopeTraining & pipeline
FormatRemote · live, in-engine
AudienceStudios & schools
StackUnreal / Niagara / Houdini

The curriculum

One track, five unlocks.

Team XP

0%

Level

Junior

Scroll to gain XP

Team XP
0%

Scroll to gain XP

Who it's for

Two tracks, same bar.

For studios

Raise the team you already have.

Targeted workshops and pipeline work that lift quality and speed — without pausing production to do it.

  • Team workshops in your engine, on your effects
  • Effect reviews with actionable, recorded feedback
  • Pipeline setup, naming standards and documentation
  • Train-the-trainer handoff so the bar keeps rising

For schools

Graduate hireable juniors.

Curriculum and masterclasses built on what studios actually hire for — so your students leave with shipping-grade habits.

  • Curriculum co-design with your instructors
  • Live remote masterclasses, in-engine
  • Portfolio and reel reviews with hiring criteria
  • Industry-grade pipeline labs and standards

What stays behind

The workshop ends.
The pipeline stays.

Every engagement leaves your team with a living kit — files in your repo, not a slide deck in a drawer.

Knowledge multiplies when shared.

Read our manifesto
pipeline-kit — delivered
  1. /docs/naming-conventions.mdone name, one meaning, everywhere
  2. /niagara/library/modular emitters your team extends
  3. /docs/review-cadence.mdhow feedback happens, on a clock
  4. /materials/templates/shader starting points, performance-safe
  5. /docs/budget-targets.mdper-platform budgets your leads own
  6. /onboarding/day-one.mdevery new hire productive faster

Ready to level up your team?

Tell us where your pipeline hurts — we'll bring the curriculum.