Training & pipeline

Your team, levelled up
in the work that matters.

Live workshops, effect reviews and pipeline setup for game studios and schools. Sessions are led by senior practitioners and built around real production habits, real tools and the engine your artists use.

ScopeTraining & pipeline
FormatRemote, live and in-engine
AudienceStudios and schools
StackUnreal / Niagara / Houdini

The curriculum

Five areas that raise the production bar.

Scroll to progress through the curriculum

Progress
0%

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Who it is for

Two tracks, the same production standard.

For studios

Strengthen the team you already have.

Targeted workshops and pipeline work that improve quality and speed without separating learning from production.

  • Workshops in your engine, using your effects
  • Recorded reviews with actionable feedback
  • Pipeline setup, naming standards and documentation
  • Train-the-trainer handoff for internal leads

For schools

Help juniors graduate with production-ready habits.

Curriculum and masterclasses shaped around the craft, tools and review standards studios expect from entry-level artists.

  • Curriculum co-design with instructors
  • Live remote masterclasses in-engine
  • Portfolio and reel reviews using hiring criteria
  • Pipeline labs, naming and version-control habits

What stays behind

The session ends.
The production kit stays.

Every engagement leaves useful material in the team's hands and repository. The exact kit is defined with the client; it is not a generic slide deck.

Knowledge becomes more valuable when the team can keep using it.

Read our manifesto
Example pipeline kit - Delivered
  1. /docs/naming-conventions.mdOne naming system, understood across the team
  2. /niagara/library/Modular emitters the team can extend
  3. /docs/review-cadence.mdA repeatable review and feedback rhythm
  4. /materials/templates/Approved starting points for common materials
  5. /docs/budget-targets.mdPerformance targets by platform
  6. /onboarding/day-one.mdA faster path for the next artist joining the team

Ready to strengthen the team?

Tell us where the craft or pipeline is slowing production. We will shape the session around the real constraint.