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Experience across our team · Frima Studio · Kalypso Media

Disciples: Liberation

Real-time ability and spell VFX for Disciples: Liberation, the turn-based, dark-fantasy RPG set in the world of Nevendaar.

  • Ability VFX
  • Spell FX
  • Real-time
  • Dark fantasy
  • Gameplay
Real-time · In-game VFXScroll for the overview

Footage courtesy of Frima Studio · Kalypso Media. Work shown: ability and spell VFX by an SGZ team member, credited as individual experience acquired before SGZ.

Project overview

Spells that read across the board.

Disciples: Liberation is a turn-based, dark-fantasy RPG. Combat plays out on an isometric board where every spell has to read at a glance. The real-time ability and spell VFX for that combat were built by an SGZ team member — individual experience acquired before Studios Ground Zero, not an SGZ client engagement.

Magma strikes, titan stomps and ground-shatter: each effect is tuned for silhouette, colour and weight, so the player always knows exactly what just landed, and on whom.

Everything below is captured in-engine, the way it plays.

Developer
Frima Studio
Publisher
Kalypso Media
Project
Disciples: Liberation
Relationship
Individual experience — before SGZ
Contribution
Ability & spell VFX, by an SGZ team member
Platforms
PC · PlayStation · Xbox
Engine
Unity
Duration or phase
Shipped 2021 — duration to be confirmed
Delivery status
Released

Project details · subject to NDA where applicable

Selected VFX

Spells, in motion.

Abilities showcase: real-time VFX built by an SGZ team member.

Footage courtesy of Frima Studio · Kalypso Media. Work shown: ability and spell VFX by an SGZ team member, credited as individual experience acquired before SGZ.

Disciples: Liberation: Titan Stomp
Titan Stomp
Disciples: Liberation: Magma Strike
Magma Strike

What the work covered

Read it at a glance.

01

Readable spells

Each ability reads instantly on an isometric board: silhouette, colour and timing first.

02

Impact you feel

Magma strikes and titan stomps tuned to land with real weight on the battlefield.

03

Real-time, in-engine

Effects built to perform in-game, across PC and console.

“In a renown IP such as Disciples, VFX is the seam that makes the spells and magic lives within the universe.”
Sebastian Dussault · VFX Artist

More work

View all work

01

Ultimate Trigger

An in-house ability-VFX study: muzzle, flare and impact dissected frame by frame, in-engine.

02

The Ice Prison

A personal environment piece (frozen, imprisoned, forgotten) with a full breakdown of how it was lit.

03

Void of Fire

An in-house Niagara R&D burst: fire, embers and heat haze tuned for real-time.

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Prefer email? Write to impact@studiosgz.com.

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